I have touch enabled. Sorry I didn't say, I'm testing win8 IE10
on a PC not a touch device.
My games work on all other browsers e.g. chrome, firefox, IE9,
safari/iPad but my mouse events aren't firing properly on win8 IE10
on PC. I haven't tested them on IE10 on a tablet yet, but they're
working for the browsers i just mentioned.
The browser or canvas seems to lose its link or focus to
stage.mouseX & Y every time i click. The click events are
firing correctly at the correct positions but things that reference
stage.mouseX & Y that are not triggered through a mouse click
(onPress) don't get detected unless I move the mouse out of the
browser then in again, and works until another click.
onMouseMove works through an onPress handler. but not when added
straight to the stage (stage.onMouseMove = function)
My problems are mainly for button states and custom cursors
It seems that when I click anywhere on the canvas, the
stage.mouseX and mouseY don't update any more. console.logging the
x and y position in a setinterval only logs out the last position
where it was clicked. It is only when I click anywhere OFF the
canvas, that it starts reading the X and Y values from the mouse
The problem with not triggered onMouseOver/onMouseOut events is
definitely reproducible in IE10.
the flowers are only scaled on mouseover/out as long you don't
after clicking somewhere on the canvas the flower's
onMouseOver/onMouseOut events aren't triggered anymore.